•Managed dev/design •3D assets for airplane conversion
Fruity
Fractions is a prototype for the type of one-off, low-overhead games we
might have made as a supplement to a curriculum. It was originally
designed in absence of the airplane aesthetic (that changed later on - see below).
The
learning goal on this game was to visually conceptualize the notion of
fractions (i.e. the relationships of smaller pieces of a whole). We
originally planned to make the fractions come in to play as the
crafting component of an adventure game, but that increased the scope
of the project far beyond the "lightness" we were going for.
The
reason, though, for using crafting as the starting place was because of
the very real relationship fractions have with recipes, and so we
simply moved that core from potions to pies. We felt that, to make a
crafting game work, we had to have some mechanic for resource
acquisition. To keep the game light and flexible, we looked at
mobile-type games to see which genres might best fit the bill, and we
decided on "match-three" (for both its ease of use and the capability
to easily transfer the concept of "gathering resources" into it).
The
final version of the prototype was a match-three game that added fruit
eliminated from the board into a "basket," from which the player could
discard items at-will. The player was given a target recipe (the
notepad shown above) and tasked with completing a certain number of
recipes given a time constraint.
Interestingly, despite the
initial goal of separating this thematically from airplanes, this was
looked at as a potential addition to the AIR project. To showcase it
for that, I worked with some others on "reskinning" this to fit the
aircraft carrier theme, and I was able to create the 3D models that
would replace the fruit with airplanes (instead of a basket/cupboard,
they would be in a hangar waiting to go on deck). This was a learning
experience for me, as I had the opportunity to create several models on
a fairly tight polygon budget (<400tris).