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Producer/Designer
for TEQGames
2011- Present


Manages game development and serves as lead designer for AIR (in-residence programs), ACE (classroom flight-based learning series), and educational experiences for museums and theme parks.

•Managed large teams (>20)
•Supervised installation, integration, and implementation of software
•Designed missions for and ran shows at major trade conferences
•Coordinated with multi-disciplinary teams in development of integrated curriculum and software solutions
•Designed and built large-scale multiplayer content
•Managed development of 2D and 3D prototypes​



Developer/Designer
for Space Jockey
2013 - present


Develops and designs for solo-run independent studio.

•Manages hiring of external assets
•Designed and developed Pyroclastic Flow ​(indie/Flash title)



Producer
for GarageGames
​2010 - 2011


Managed documentation and usability testing for cross-sectional analysis of popular game engines.



Producer/Designer
for Personal projects
2006 - present


Self-educated producer and designer of multiple large mods for the game Star Wars Battlefront II (Zero Engine) as well as a number of smaller projects and single maps. Author and artist for several fan modules and maps for the Star Wars RPG. Designer of two mod projects for ARK: Survival Evolved.

•Developed two small overhaul mods for ARK: Survival Evolved
•Designed and published a large quantity of tabletop maps and deck plans for the SWRPG
•Designed, wrote, and tested multiple digital books for Edge of the Empire
•Developed two independent applications for the SWRPG; a dice-rolling app and an NPC generation tool
•Produced, designed, developed, and contributed art to the Dark Times and Rising Son mods
•Produced and designed content for the Conversion Pack mod
•Designed more than 10 standalone maps/mods
•Scripted new game modes and features





Production


Microsoft Project
Smartsheet
Subversion
Hansoft
Visio
Microsoft Office Suite

Engines


ESP (Microsoft/Lockheed Martin)
Zero (Pandemic)
Multimedia Fusion 2
Torque 2D/3D
Unity
Unreal

Scripting


XML
Lua
HTML/CSS

Art


Softimage XSI
Gmax/3DSMax
Paint.NET
GIMP
CrazyBump
Inkscape


M.S. Game Design - Full Sail University 2011
•4.0 GPA, Valedictorian
•Thesis: The mitigation of the effect of stress in video games


B.S. Psychology - University of Florida 2008
•3.64 Major GPA
•National Merit Scholar