Manages game development and serves as lead designer for AIR (in-residence program), ACE (classroom flight-based learning series), and preliminary content for AWE (web-distributed content).
•Managed large teams (>20)
•Supervised installation, integration, and implementation of software
•Designed missions for and ran shows at major trade conferences
•Coordinated with multi-disciplinary teams in development of integrated curriculum and software solutions
•Designed and built large-scale multiplayer content
•Managed development of 2D and 3D prototypes
for Space Jockey
2013 - present
Develops and designs for solo-run independent studio.
•Manages hiring of external assets
•Designed and developed Pyroclastic Flow (indie/Flash title)
2010 - 2011
Managed documentation and usability testing for cross-sectional analysis of popular game engines.
for Personal projects
2006 - present
Self-educated producer and designer of multiple large mods for the game Star Wars Battlefront II (Zero Engine) as well as a number of smaller projects and single maps. Author and artist for several fan modules and maps for the Star Wars RPG.
•Designed and published a large quantity of tabletop maps
and deck plans
for the SWRPG
•Designed, wrote, and tested four modules
for Edge of the Empire
•Developed two independent applications for the SWRPG; a dice-rolling app and an NPC generation tool
•Produced, designed, developed, and contributed art to the Dark Times and Rising Son mods
•Produced and designed content for the Conversion Pack mod
•Designed more than 10 standalone maps/mods
•Scripted new game modes and features